Software Engineer, Game Developer, and Mechanical Engineer

About a game I developed back in 2015, when I was first learning how to code.

A parametric CAD model of a violin, made in Solidworks and made of 7 parts

A wallet multitool designed to hold adapters, USBs, and SD cards

Frog character modelling, rigging, and animations in Blender. Character controller with charged jump implemented in Godot


